Call a Scene Event when the Conversation ends
Posted: Tue Aug 24, 2021 2:20 pm
Hi,
I'm trying to call an Event from the Dialogue Entry Menu when a Conversation ends, but there is only the On Execute() event that I can call, and that activates when the line of the conversation starts, and not when the line ends.
Is there a simple way to do that?
I Know there is a "OnConversationEnd" method that I can call in a script, but I don't know how to call it for only specific conversations, and I also want to set the event on the inspector and not in a script.
And for last: can I get the current actor that is speaking when I use the OnConversationLine event? I want to play different background audio based on the speaking actor.
I'm trying to call an Event from the Dialogue Entry Menu when a Conversation ends, but there is only the On Execute() event that I can call, and that activates when the line of the conversation starts, and not when the line ends.
Is there a simple way to do that?
I Know there is a "OnConversationEnd" method that I can call in a script, but I don't know how to call it for only specific conversations, and I also want to set the event on the inspector and not in a script.
And for last: can I get the current actor that is speaking when I use the OnConversationLine event? I want to play different background audio based on the speaking actor.