Dialogue Node won't jump to another dialogue
Posted: Wed Aug 18, 2021 6:48 pm
Hi there!
I have this conversation Player000 started by an invisible dialogue system trigger in the scene. The last node of Player000 links to the Start node of Player001. Yet when I hit play, the dialogue would just run to the last node of Player000 rather than playing Player 001. Can you help me figure out what went wrong?
This is the trigger that starts Player000.
This is the last node of Player 000. It does not have any conditions.
This is the first node of Player 001. It does not have any conditions.
I have this conversation Player000 started by an invisible dialogue system trigger in the scene. The last node of Player000 links to the Start node of Player001. Yet when I hit play, the dialogue would just run to the last node of Player000 rather than playing Player 001. Can you help me figure out what went wrong?
This is the trigger that starts Player000.
This is the last node of Player 000. It does not have any conditions.
This is the first node of Player 001. It does not have any conditions.