Questions about auto-continue
Posted: Sat Aug 14, 2021 12:35 pm
Hi,
I have a question about auto-continuing to the next dialogue entry. Is it possible to let the conversation hold or continue to the next state based on the presence of an audio file?
I have some states that have a corresponding audio file, and others that don't. If I set the Continue Button to "Always", it always needs to be pressed to continue (makes sense). If I set it to optional, the conversation automatically continues but the button can be used to skip ahead (also makes sense). However, what I would like is for the conversation to auto-continue (the "optional" behavior) if there is an audio file for the current entry, but hold until the player has pressed continue (the "always" behavior) if there isn't. I know I can use sequencer commands (specifically Continue() in combination with Delay({{end}}) ) on an entry-by-entry basis, but ideally I'd have some default sequence command or setting that produces this behavior.
I have a question about auto-continuing to the next dialogue entry. Is it possible to let the conversation hold or continue to the next state based on the presence of an audio file?
I have some states that have a corresponding audio file, and others that don't. If I set the Continue Button to "Always", it always needs to be pressed to continue (makes sense). If I set it to optional, the conversation automatically continues but the button can be used to skip ahead (also makes sense). However, what I would like is for the conversation to auto-continue (the "optional" behavior) if there is an audio file for the current entry, but hold until the player has pressed continue (the "always" behavior) if there isn't. I know I can use sequencer commands (specifically Continue() in combination with Delay({{end}}) ) on an entry-by-entry basis, but ideally I'd have some default sequence command or setting that produces this behavior.