Timeline and Dialogue System
Posted: Thu Aug 12, 2021 6:44 pm
Hi, I am exploring using Dialogue System and Timeline to create cutscenes in my top-down 2D RPG. I was wondering if I could get some advice. Is it generally best practice to have Timeline drive the cutscene or Dialogue System drive the cutscene? In my mind, if I used Timeline, it wouldn't be able to handle branching very well. For example, in the cutscene if the player is asked a question and depending on the answer a new Timeline would have to be started depending on the answer. Wouldn't it be easier to have Dialogue System trigger timelines depending on answers in the dialogue? That way I could have all my cutscenes in a single dialogue system conversation. I was wondering if there is any advice on this or if there is anyone who has experience with this. Thanks for any help.