Custom UI changes
Posted: Sun Aug 08, 2021 9:29 am
Hi Tony
I am trying to make a few modifications to the Scrolling Dialogue UI, but have been stuck searching for the correct files to do my changes, so maybe you can point me in the right direction.
I want to do several things:
1: I want the speaker portrait to ignore the 2 main characters. So that it wont change to the hero portrait/s when the current hero is talking.
To achieve that I was trying to find the function responsible for toggling the portraits and put an if statement with the heroes names. So that when the hero is talking the portrait will only show the NPC the hero is talking with.
The problem is I cant find that function in all the dialogue system files. I found a lot of places where the textures are initialized but not for when they change.
2: I want to be able to see the heroes dialogue in the Subtitle Panel. Currently only the NPCs dialogue is shown there.
Again as above, if I can find the file responsible for putting that text in the panel then I can most probably add the character decisions there too. Or maybe its just a boolean that does that and I just havent found it.
I am trying to make a few modifications to the Scrolling Dialogue UI, but have been stuck searching for the correct files to do my changes, so maybe you can point me in the right direction.
I want to do several things:
1: I want the speaker portrait to ignore the 2 main characters. So that it wont change to the hero portrait/s when the current hero is talking.
To achieve that I was trying to find the function responsible for toggling the portraits and put an if statement with the heroes names. So that when the hero is talking the portrait will only show the NPC the hero is talking with.
The problem is I cant find that function in all the dialogue system files. I found a lot of places where the textures are initialized but not for when they change.
2: I want to be able to see the heroes dialogue in the Subtitle Panel. Currently only the NPCs dialogue is shown there.
Again as above, if I can find the file responsible for putting that text in the panel then I can most probably add the character decisions there too. Or maybe its just a boolean that does that and I just havent found it.