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Using Spine with UI

Posted: Fri Aug 06, 2021 8:47 am
by lostmushroom
Hey Tony, I'm not sure if this is more of a Spine issue than a DS one, but maybe you or someone else has dealt with it before.

I'd really like to use Spine for my UI to do stuff like animate the response buttons, dialogue boxes and elements that show changing variables on screen, but apparently you can't use a skeleton mecanim in a UI, it has to be a skeleton graphic.

The thing is I'm making a lot of use of Dialogue System's mecanim sequencer commands, so I'm just not sure how to get skeleton graphics working in the way I need them to.

If anyone has any experience with this I'd really appreciate some help :) Thanks!

Re: Using Spine with UI

Posted: Fri Aug 06, 2021 12:33 pm
by Tony Li
Hi,

If you use SpineGraphics so they can be in a UI, use the SpineAnimation() sequencer command.