Loading my game loads old file
Posted: Thu Aug 05, 2021 5:36 pm
Hi there!
I have a strange "bug" with the Save System... and I am confused.
I exported in a package the Dialogue Manager prefab from an old project that was made to test the Dialog and Save System to a new one for our game. It has all the Components for the save system on it. Problem is, it has kept the data from the old scene in its files...
If I save my game in my new scene and I load it afterwards, it will spawn the player to a spot that was in the old project. As for the Quest Log, it seems to keep old data from my old test scene and I can't override with my new save data for some reason...
Is there a way to have a new Dialog Manager from scratch without erasing any dialog element so it can save properly? Or maybe there is another way?
P.S. I use a save point object in my new and old scene.
Thanks in advance,
GDev_23
I have a strange "bug" with the Save System... and I am confused.
I exported in a package the Dialogue Manager prefab from an old project that was made to test the Dialog and Save System to a new one for our game. It has all the Components for the save system on it. Problem is, it has kept the data from the old scene in its files...
If I save my game in my new scene and I load it afterwards, it will spawn the player to a spot that was in the old project. As for the Quest Log, it seems to keep old data from my old test scene and I can't override with my new save data for some reason...
Is there a way to have a new Dialog Manager from scratch without erasing any dialog element so it can save properly? Or maybe there is another way?
P.S. I use a save point object in my new and old scene.
Thanks in advance,
GDev_23