Pillars of Eternity GUI possible ?
Posted: Mon Feb 08, 2016 7:16 am
Hello forum,
I´m currently looking for a dialogue system that can have a similar UI and functions like the one used in Pillars of Eternity. I have watched all video tutorials and the documentation, but I´m still wondering if this is doable with the dialogue system.
Here is a screenshot:
What is important to me here is, that I can write emphasis inside the node text. I haven´t found anything how to do this in the tutorials. But I guess it´s just a format command on the dialogue editor ?
But even more important for my project: The entire conversation should be scrollable from start to end. So you can read a summary at the end if you wish. In all demos, only one conversation node content is shown at time.
So, is this doable with the dialogue editor ? Does the gui support these features in any form ?
Thanks !
(I should note, that I´m just starting with designing guis in unity, so I´m not experienced at all)
I´m currently looking for a dialogue system that can have a similar UI and functions like the one used in Pillars of Eternity. I have watched all video tutorials and the documentation, but I´m still wondering if this is doable with the dialogue system.
Here is a screenshot:
What is important to me here is, that I can write emphasis inside the node text. I haven´t found anything how to do this in the tutorials. But I guess it´s just a format command on the dialogue editor ?
But even more important for my project: The entire conversation should be scrollable from start to end. So you can read a summary at the end if you wish. In all demos, only one conversation node content is shown at time.
So, is this doable with the dialogue editor ? Does the gui support these features in any form ?
Thanks !
(I should note, that I´m just starting with designing guis in unity, so I´m not experienced at all)