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Detect playing conversation
Posted: Sun Aug 01, 2021 3:51 pm
by SealDev
1. How to detect a conversation is playing so that I can't open the pause menu?
2. How to temporarily disable Proximity Selector if player pauses game while close to a usable Dialogue Trigger?
Re: Detect playing conversation
Posted: Sun Aug 01, 2021 4:00 pm
by Tony Li
SealDev wrote: ↑Sun Aug 01, 2021 3:51 pm1. How to detect a conversation is playing so that I can't open the pause menu?
Check:
Code: Select all
DialogueManager.isConversationActive
SealDev wrote: ↑Sun Aug 01, 2021 3:51 pm2. How to temporarily disable Proximity Selector if player pauses game while close to a usable Dialogue Trigger?
Just disable the ProximitySelector component. Example:
Code: Select all
FindObjectOfType<ProximitySelector>().enabled = false;
Re: Detect playing conversation
Posted: Sun Aug 01, 2021 4:11 pm
by SealDev
Solved!