Page 1 of 1

Can't Scroll Down

Posted: Mon Feb 08, 2016 5:15 am
by cruisy18
Hi there,

We are creating a mobile game using Pixel Crusher's dialogue system. We are using the dialogue system as the main engine of this game.

Unfortunately, I have imported a file from Chat Mapper, and I can't scroll down past a point - it seems the conversation is too big! Is there a way this glitch can be fixed so we can continue on our project?

Thank you!

Matt

Re: Can't Scroll Down

Posted: Mon Feb 08, 2016 9:29 am
by Tony Li
Hi Matt,

In what interface can you not scroll down?

If it's the Dialogue Editor's node-based canvas:
Image
drag the canvas around with the middle mouse button or Ctrl+LMB. Or switch to Outline mode:
Image

If it's a dialogue UI:
Image
make sure to use a UI that supports scrolling.

If you're using a conversation-logging UI similar to Pillars of Eternity:
Image
(image borrowed from secondsight's post)
for example using the conversation log UI on the Extras page, it might need a bit of customization because it currently accumulates the conversation log in a C# string. I'm not sure how long a string Unity UI's Text component can handle, and this may even depend on the version of Unity.

If this doesn't help, please feel free to post some screenshots or send an example project to tony (at) pixelcrushers.com. I'll be happy to take a look!

Re: Can't Scroll Down

Posted: Mon Feb 08, 2016 6:02 pm
by cruisy18
Hi Tony,

Thanks for the reply!

I can scroll down, it's just that after I reach a certain point, I can't scroll down further (this is quite a large dialogue).

Admittedly, outline mode will allow me to see all the dialogue, however, when I click on a node, to edit the script and all that, I need to scroll to the left a lot, so I would really like to get the node interface working! :)

All the best,
Matt

Re: Can't Scroll Down

Posted: Mon Feb 08, 2016 9:16 pm
by Tony Li
Hi Matt,

Wow, that is a big conversation. I just made a patch available on the Pixel Crushers customer download site that increases the canvas size 10x in each direction, for a total of 100x the area. If you don't mind PMing me your Unity Asset Store invoice number (or email it to tony (at) pixelcrushers.com), I'll set up your access.

BTW, the Dialogue System supports Chat Mapper's cross-conversation links. You might find it convenient for some large conversations to split them up into separate, smaller conversations and link between them.