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Create mobile game similar to choices: Story You Play

Posted: Mon Jul 19, 2021 12:32 am
by Ocol072
Hi Tony

I am apologize for my bad english and silly question :D

I want to make mobile game similar to choices with your asset

Where and what do i start to learn with your asset?

I used fungus before. But fungus cant make portrait and dialog box animated. Is it possible with your asset to do the animated?

i attached the example dialogue box animated

Thank you Tony

Re: Create mobile game similar to choices: Story You Play

Posted: Mon Jul 19, 2021 7:35 am
by Tony Li
Hi,

Yes, you can use the Dialogue System to make games like Choices. There are two typical ways to make animated portraits:

1. Animate the regular portrait images. (details)

2. Or use Spine. (details)

I recommend completing some of the basic Dialogue System tutorials first, starting with the Quick Start Tutorial. The video version of the Dialogue UI Tutorial covers animated portraits using method #1 above.

Re: Create mobile game similar to choices: Story You Play

Posted: Mon Jul 19, 2021 8:54 am
by Ocol072
Thanks Tony

i have completed your tutorial videos. It's really good tutorial videos, but iam still confuse :lol:

1.In your tutorial video, all conversations use 1 text boxes. How do i make conversations with different text boxes. Can i make NPC have their own dynamic text boxes?

2. How do i make move animation run in 2s when i use [panel=2]?

3. Do you have example package similar to choices game? so i can learn from it.

Re: Create mobile game similar to choices: Story You Play

Posted: Mon Jul 19, 2021 10:16 am
by Tony Li
Ocol072 wrote: Mon Jul 19, 2021 8:54 am1.In your tutorial video, all conversations use 1 text boxes. How do i make conversations with different text boxes. Can i make NPC have their own dynamic text boxes?
Yes. Add a Dialogue Actor component to the NPC's GameObject and set its Dialogue UI Settings > Subtitle Panel Number, or use the [panel=#] markup tag.
Ocol072 wrote: Mon Jul 19, 2021 8:54 am2. How do i make move animation run in 2s when i use [panel=2]?
You can use sequencer commands. (See the Cutscene Sequences Tutorials.) For example:

Code: Select all

AnimatorPlay(Talking, NPC Portrait Image)@2
Ocol072 wrote: Mon Jul 19, 2021 8:54 am3. Do you have example package similar to choices game? so i can learn from it.
The Dialogue System Extras page has a Choose Your Own Adventure package. It's not exactly what you're looking for, and it doesn't have portrait images, but it's something to look at to experiment with Dialogue System features.