Share your Emotional Models
Posted: Fri Jun 18, 2021 7:37 am
I've searched a bit but found nothing, so I'm starting a topic for everyone to share and discuss emotional models. I'm fairly new to this all, so I'll start ("If this is your first night at fight club, you have to fight."). I'd be happy to see how other people used the system.
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I wasn't happy with what OCC or temperaments gave me. Possibly I didn't understand it completely, possibly it didn't work in my specific game. So I did some research, found various OCC to PAD mappings, but also the alternative Circumplex Model of Affect. That seemed like it contained the emotions that I want my characters to have, so I adapted it. Here is my version:
Note that while the theory behind this model also contains dominance, its actual applied versions drop that dimension. I've done a simplified attempt at bringing it back in as can be seen above. If a space is empty in the low or high dominance graphs, it will take the middle one instead.
My goal was to cover as much of the spectrum with interesting emotions as possible. "neutral" should be a fairly exceptional state.
The little testing I've done so far works ok. For example, I have an inkeeper who starts out as bored, but if you insult him, he becomes annoyed. Since his dominance starts out reasonably high (it's his inn, after all), it would most likely turn to anger if you keep it up (game doesn't allow you to keep it up, though).
If you want to play around with it, I've attached it as a unity package.
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Let's see yours! I'd like to learn from others.
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I wasn't happy with what OCC or temperaments gave me. Possibly I didn't understand it completely, possibly it didn't work in my specific game. So I did some research, found various OCC to PAD mappings, but also the alternative Circumplex Model of Affect. That seemed like it contained the emotions that I want my characters to have, so I adapted it. Here is my version:
Note that while the theory behind this model also contains dominance, its actual applied versions drop that dimension. I've done a simplified attempt at bringing it back in as can be seen above. If a space is empty in the low or high dominance graphs, it will take the middle one instead.
My goal was to cover as much of the spectrum with interesting emotions as possible. "neutral" should be a fairly exceptional state.
The little testing I've done so far works ok. For example, I have an inkeeper who starts out as bored, but if you insult him, he becomes annoyed. Since his dominance starts out reasonably high (it's his inn, after all), it would most likely turn to anger if you keep it up (game doesn't allow you to keep it up, though).
If you want to play around with it, I've attached it as a unity package.
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Let's see yours! I'd like to learn from others.