Hide portrait with command in specific part of dialogue
Posted: Wed Jun 16, 2021 2:12 pm
Hey, is there a way to hide the portrait with a command for a dialogue path?
In my game you can interact with object like "Use bed" - dialogue starts - "Do you really want to sleep?" and here the dialogue portrait opens, but how to avoid this, while in other dialogues I still keep it on?
In my game you can interact with object like "Use bed" - dialogue starts - "Do you really want to sleep?" and here the dialogue portrait opens, but how to avoid this, while in other dialogues I still keep it on?