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How is the pause menu implemented in the quest example?

Posted: Wed Jan 27, 2016 1:18 pm
by bluebuttongames
As titled.

thanks

Re: How is the pause menu implemented in the quest example?

Posted: Wed Jan 27, 2016 5:48 pm
by bluebuttongames
I discovered how it all works in the feature script.

Re: How is the pause menu implemented in the quest example?

Posted: Wed Jan 27, 2016 8:12 pm
by Tony Li
You're going to make me lazy, answering your own questions before I get a stab at them. ;)

BTW, FeatureDemo.cs is a fairly basic script that's just meant to drive the demo scenes, although it also demonstrates some of the API calls in the Dialogue System. If you're interested, you can find a more comprehensive menu system on the Dialogue System Extras page.