Is there a way to hide data in dialogue options?
Posted: Wed Jun 02, 2021 11:41 pm
Hi
I'm trying to implement something that gives additional context to a dialogue option, when the mouse hovers over it (using a tooltip.)
At this point, I have percentage checks working, like in fallout:
But I don't want the [speech 25] in the text. I want it on another part of the gui. Like in Disco Elysium:
My problem is that I need to tell the tooltip stuff about the dialogue option before the player chooses it. So far I've managed to send the Menu text to the tooltip by way of the UI Response Button's text component.
Is there a way to get "invisible" information out of the dialogue option before the player clicks on it? (something like, "this option needs 25 speech.")?
Thanks.
I'm trying to implement something that gives additional context to a dialogue option, when the mouse hovers over it (using a tooltip.)
At this point, I have percentage checks working, like in fallout:
But I don't want the [speech 25] in the text. I want it on another part of the gui. Like in Disco Elysium:
My problem is that I need to tell the tooltip stuff about the dialogue option before the player chooses it. So far I've managed to send the Menu text to the tooltip by way of the UI Response Button's text component.
Is there a way to get "invisible" information out of the dialogue option before the player clicks on it? (something like, "this option needs 25 speech.")?
Thanks.