Then I set a delay for 2 seconds and then the camera returns instantly to the character.
Code: Select all
Zoom2D(listener,5.5,1);
Delay(2);
Code: Select all
Zoom2D(listener,5.5,1);
Delay(2);
Zoom2D(speaker,5.5,1);
"Speaker" is the thing I wanna look at and the "Listener" is the object that contains the trigger.
I'm sure I'm missing something super easy but I'm not getting it lol.
The project is using the 3D with a 2D ortographic perspective and cameras.