Struggling a lot with references and asmdef files
Posted: Mon May 24, 2021 6:51 pm
First of all, Tony, man, you have the best costumer service that I have ever seem, I literally talk about you at work, I have been reading your answers for days, and boy do you put effort, I really didn't want to give you anything to answer at all, but I'm afraid that I have been stuck on this all day.
My project is divided in a few different projects separate by asmdfe files, to reference PixelCrushers I needed to separate it in asmdfe files too (right?), with that I started the journey of dealing with asmdfe files and editors folders to end up with this.
Everything went "great" (I'm having to create more asmdfe files than I would like to) until I reached one file in particular in 'Wrappers > Editor > CustomLuaFunctionInfo' , this file is using another file with the same name that is in another editor folder , which makes it impossible to access because I cannot (apparently) reference 2 editor asmdfe, I got it working by moving CustomLuaFunctionInfo (wrappers) into that editor folder ''Dialogue System> Scripts> Editor', but then even when everything works and I have no errors my dialog trigger component looks all messed up
I must be doing something wrong and probably over complicating this.
How can I reference the PixelCrushers project into another project without end up with 236512346 asmdfe files? I tried to use only one at the top level, which works great but 100% crashes everything when I build the project because of the editor folders.
if asmdfe files are the only option how should they reference each other.
My project is divided in a few different projects separate by asmdfe files, to reference PixelCrushers I needed to separate it in asmdfe files too (right?), with that I started the journey of dealing with asmdfe files and editors folders to end up with this.
Everything went "great" (I'm having to create more asmdfe files than I would like to) until I reached one file in particular in 'Wrappers > Editor > CustomLuaFunctionInfo' , this file is using another file with the same name that is in another editor folder , which makes it impossible to access because I cannot (apparently) reference 2 editor asmdfe, I got it working by moving CustomLuaFunctionInfo (wrappers) into that editor folder ''Dialogue System> Scripts> Editor', but then even when everything works and I have no errors my dialog trigger component looks all messed up
I must be doing something wrong and probably over complicating this.
How can I reference the PixelCrushers project into another project without end up with 236512346 asmdfe files? I tried to use only one at the top level, which works great but 100% crashes everything when I build the project because of the editor folders.
if asmdfe files are the only option how should they reference each other.