ConversationPopup and multidatabase issue
Posted: Fri Jan 22, 2016 8:41 am
Hi tony!
The code i tested is this.
the Initial Database in the manager has a database named _global, and the rest is for each chapter, in the editor i configure the component like the image below
but when i play the scene change to the initial database and lost the conversation string.
if i stop the scene the component keep the second image configuration.
is a bug with the ConversationPopupDrawer script? exist and easy way to get a popup with the conversations of a given database?
thanks
The code i tested is this.
Code: Select all
using UnityEngine;
using System.Collections;
using PixelCrushers.DialogueSystem;
public class DialogueTest : MonoBehaviour
{
[ConversationPopup(true)] public string conversation;
}
but when i play the scene change to the initial database and lost the conversation string.
if i stop the scene the component keep the second image configuration.
is a bug with the ConversationPopupDrawer script? exist and easy way to get a popup with the conversations of a given database?
thanks