DialogueSystemTrigger - End Dialogue enable & Timeline(play,Crime01Timeline) continue

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Bo Blond
Posts: 2
Joined: Wed May 12, 2021 11:19 am

DialogueSystemTrigger - End Dialogue enable & Timeline(play,Crime01Timeline) continue

Post by Bo Blond »

Hi

I have two questions.

1. Is there a an easy way enable a GameObject when a Dialogue ends on the trigger(DialogueSystemsTrigger) that triggered it?
2. When using Timeline(play,Crime01Timeline) on a line, and I continue to the next line the timeline stops playing, it there a way to set to just continue playing?

Thank you for a great tool!
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: DialogueSystemTrigger - End Dialogue enable & Timeline(play,Crime01Timeline) continue

Post by Tony Li »

Hi,
Bo Blond wrote: Wed May 12, 2021 11:37 am1. Is there a an easy way enable a GameObject when a Dialogue ends on the trigger(DialogueSystemsTrigger) that triggered it?
You can use a scene event or SetActive() sequencer command on the last node of the conversation -- or you can add another Dialogue System Trigger set to OnConversationEnd or a Dialogue System Events component and use the OnConversationEnd() event. For Dialogue System Trigger or Dialogue System Events, make sure the GameObject is being used as the conversation's actor or conversant.
Bo Blond wrote: Wed May 12, 2021 11:37 am2. When using Timeline(play,Crime01Timeline) on a line, and I continue to the next line the timeline stops playing, it there a way to set to just continue playing?
You can use the nowait and nostop options:

Code: Select all

Timeline(play,Crime01Timeline,nowait,nostop)
Bo Blond
Posts: 2
Joined: Wed May 12, 2021 11:19 am

Re: DialogueSystemTrigger - End Dialogue enable & Timeline(play,Crime01Timeline) continue

Post by Bo Blond »

Thank you very much!
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: DialogueSystemTrigger - End Dialogue enable & Timeline(play,Crime01Timeline) continue

Post by Tony Li »

Happy to help!
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