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Hiding a dialogue box when a different conversation starts

Posted: Wed May 12, 2021 7:23 am
by lostmushroom
Hey, I'm wondering how to hide the dialogue box of an NPC when another one starts talking.

There is a node in orange dude's conversation that links to the "low energy" conversation, which is performed by a different NPC, but since orange dude never actually quits his conversation I'm guessing that's why the bubble stays active.
dialogue boxes.PNG
dialogue boxes.PNG (421.66 KiB) Viewed 202 times
I'd like orange dude's bubble to disappear when the new conversation starts.

Thanks (:

Btw please excuse the terrible placeholder art lol

Re: Hiding a dialogue box when a different conversation starts

Posted: Wed May 12, 2021 10:46 am
by Tony Li
Hi,

Inspect the orange dude's CorgiStandardDialogueControls child GameObject, and change the Standard UI Subtitle Panel component's Visibility dropdown Until Superceded.

If that doesn't resolve the issue, please let me know.

Re: Hiding a dialogue box when a different conversation starts

Posted: Wed May 12, 2021 12:06 pm
by lostmushroom
Thanks, that resolved it!

Re: Hiding a dialogue box when a different conversation starts

Posted: Wed May 12, 2021 1:37 pm
by Tony Li
Awesome! Glad to help.