Conditional Conversations
Posted: Tue May 04, 2021 11:05 pm
Hello!
Thank you for providing this very thorough asset
I was wondering if you had a general idea on how I may go about implementing conversation's conditionally..
Like for example, Stardew. Where a different conversation piece may occur based on the Year, season, weather, quest status, relationship status, etc..
I'm much happier to write this in code rather than using the inspector. I don't need anything specific, just perhaps some guidance on where to look. Your asset is extremely comprehensive, so I am sure there's a way, but comprehensive comes at a cost of complexity. It's a lot to take in at first I'm excited to master it though!
Thank you for any help,
-Chris
Thank you for providing this very thorough asset
I was wondering if you had a general idea on how I may go about implementing conversation's conditionally..
Like for example, Stardew. Where a different conversation piece may occur based on the Year, season, weather, quest status, relationship status, etc..
I'm much happier to write this in code rather than using the inspector. I don't need anything specific, just perhaps some guidance on where to look. Your asset is extremely comprehensive, so I am sure there's a way, but comprehensive comes at a cost of complexity. It's a lot to take in at first I'm excited to master it though!
Thank you for any help,
-Chris