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Conditional Conversations

Posted: Tue May 04, 2021 11:05 pm
by Rocky_Felix
Hello!
Thank you for providing this very thorough asset :)

I was wondering if you had a general idea on how I may go about implementing conversation's conditionally..
Like for example, Stardew. Where a different conversation piece may occur based on the Year, season, weather, quest status, relationship status, etc..

I'm much happier to write this in code rather than using the inspector. I don't need anything specific, just perhaps some guidance on where to look. Your asset is extremely comprehensive, so I am sure there's a way, but comprehensive comes at a cost of complexity. It's a lot to take in at first :) I'm excited to master it though!

Thank you for any help,
-Chris

Re: Conditional Conversations

Posted: Wed May 05, 2021 8:11 am
by Tony Li
Hi,

Please see these two tutorials:

Re: Conditional Conversations

Posted: Wed May 05, 2021 10:45 pm
by Rocky_Felix
This is perfect, thank you Tony! Your responses to everyone's requests is awesome

Re: Conditional Conversations

Posted: Thu May 06, 2021 7:53 am
by Tony Li
Glad I could help! :-)