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Issue with navigation using Doozy UI

Posted: Fri Apr 30, 2021 10:28 pm
by AHAKuo
Hello there, I've been struggling with an issue and I don't know how to fix it at all.

Let me explain briefly,

I have a pause menu that is controlled by Doozy UI, and it opens normally using Esc. I open it and navigation begins from the first button and I can navigate using my arrow keys or the WASD keys. Everything is fine there.

I can also open other menus other than the pause menu, and they all navigate just as fine, no issues.

However, I open up the dialogue on conversation start like you normally would, and the continue button is fine, and then the response panel shows up if there is a choice. The first choice is selected using Doozy UI (select on show) feature and I can navigate ok no problems.

Here's the issue. Upon leaving the dialogue screen, if I open any other menu (e.g. pause screen, inventory screen, etc..) their first buttons are selected automatically by Doozy UI. But, if I try to navigate, nothing works at all. I can't go up or down or anything. It's like the button in the menu is selected but it won't respond to my navigation.

I can fix this immediately by closing said menu (pause screen or whatelse) and then opening that menu again, then I can navigate again.

This cycle repeats every time I open any dialog screen.

Open Dialogue Screen > Navigation works in dialogue screen > Close dialogue screen > Open any other menu > navigation doesn't work but the button is selected > close said menu > open again > navigation works.


Please help me with this! I really need it to work. If you need to reproduce it. Just create any random menu using Doozy UI, and then have a button get selected automatically on show and set up the navigation with that and also set up a dialogue screen for Doozy UI.


P.S: I have followed the documentation on how to link doozyui with the dialogue system to the T. And did it exactly as it said. And this issue still happens.

Re: Issue with navigation using Doozy UI

Posted: Sat May 01, 2021 9:09 am
by Tony Li
Hi,

I don't know how to reproduce this. Would you please send a reproduction project to tony (at) pixelcrushers.com? Please include the exact steps I should follow to reproduce the issue.

Re: Issue with navigation using Doozy UI

Posted: Sat May 01, 2021 8:21 pm
by AHAKuo
My project contains lots of assets and is quite big. Is it okay if I still send it over? I tried to re-create the same scenario in an empty scene, and it now works fine. But the actual scene where it breaks is the one where I don't know what's causing it.

Should I just package the scene and send it?

Re: Issue with navigation using Doozy UI

Posted: Sat May 01, 2021 8:36 pm
by Tony Li
You can try exporting the scene (and the assets it depends on) as a unitypackage. But it may require the full project.

If it works when you recreate the scenario, try to identify what's different in your actual scene.