CinemachinePriority cut parameter not working
Posted: Wed Apr 28, 2021 11:59 pm
Hi!
I am trying to use the sequencer command CinemachinePriority. It works fine, except the "cut" optional prameter only seems to work for the first call to CinemachinePriority.
For example, with this sequence script:
The game will cut to PeteVcam, but then ease in/out to JodyVcam. I can switch the order so that we cut to JodyVcam first, but I can't get two consecutive cuts.
I am on Unity 2019.4.20, Cinemachine 2.7.3 and the academic version of DS 2.2.15. Thanks again for letting me use DS for my class, it's great (and at least some of the students are going on to buy the full version ).
I am trying to use the sequencer command CinemachinePriority. It works fine, except the "cut" optional prameter only seems to work for the first call to CinemachinePriority.
For example, with this sequence script:
Code: Select all
CinemachinePriority(PeteVcam,99,cut);
CinemachinePriority(JodyVcam,100,cut)@2;
{{default}}
I am on Unity 2019.4.20, Cinemachine 2.7.3 and the academic version of DS 2.2.15. Thanks again for letting me use DS for my class, it's great (and at least some of the students are going on to buy the full version ).