Refresh visited menu option if something new is unlocked
Posted: Wed Apr 28, 2021 8:56 am
Would it be possible to make a script that refreshes a menu option that was already visited (and greyed out) if a new option becomes available deeper behind that menu option, or there are more options left unvisited?
For example, if I make a group of conversation options: Talk about the case, and early on in the game there are, for example, two options, I visit them both, everything is greyed out, as well as "Talk about the case," which is great, but - if later in the game I meet some conditions and unlock more options in the Talk about the case menu tree, can it refresh somehow indicating there are new options available in that tree?
I noticed that Disco Elysium didn't solve that one as well, so it might not be so easily done, but it's worth asking, and it's a great feature to have because it can stuck players or force them to revisit all the visited options in order to find a new one.
For example, if I make a group of conversation options: Talk about the case, and early on in the game there are, for example, two options, I visit them both, everything is greyed out, as well as "Talk about the case," which is great, but - if later in the game I meet some conditions and unlock more options in the Talk about the case menu tree, can it refresh somehow indicating there are new options available in that tree?
I noticed that Disco Elysium didn't solve that one as well, so it might not be so easily done, but it's worth asking, and it's a great feature to have because it can stuck players or force them to revisit all the visited options in order to find a new one.