Seperate "LookAt" for Cameras
Posted: Tue Jan 19, 2016 7:26 am
Hello!
I'm trying to recreate this sort of camera effect where the subject is off-setted to a side. Just doing some experimenting in Unity, seems like I need to adjust the cameras rotation and keep the avatar looking at the cameras position.
Is there a way I can make the camera lookat a child gameobject of the subject? Getting the NPC to face the camera when a conversation is active doesn't seem like it's going to be a particularly hard job
I'm trying to recreate this sort of camera effect where the subject is off-setted to a side. Just doing some experimenting in Unity, seems like I need to adjust the cameras rotation and keep the avatar looking at the cameras position.
Is there a way I can make the camera lookat a child gameobject of the subject? Getting the NPC to face the camera when a conversation is active doesn't seem like it's going to be a particularly hard job