Dialogue Clips Play Sporadically After Leaving Conversation
Posted: Sun Apr 25, 2021 8:14 am
Dialogue playing during conversation when called, then sporadically plays after the conversation is over. I'm using the AudioWait(>.wav file name here<) command with a reference to a .wav file in the projects resources folder. Has anyone else run into this issue and been able to fix it? Not sure what could be causing it because the .wav is only referenced in the dialogue manager. It happens with all of the player vo lines. The other NPCs play appropriately.
Here is a link to a video of the bug happening.
Here is a link to a video of the bug happening.