Dynamically Changing Speech Bubble localScale
Posted: Sat Apr 17, 2021 10:39 am
Hi Tony,
I have a character for whom I flip around with localScale and I'm having trouble getting the UI to scale accordingly. Everytime the character changes localScale.x to -1, the subtitles are reversed and if I match the UI's localScale to the character transforms UI scale in Update(), the subtitle chars become blocky and weird.
Does DS have a way of dealing with this natively?
I have a character for whom I flip around with localScale and I'm having trouble getting the UI to scale accordingly. Everytime the character changes localScale.x to -1, the subtitles are reversed and if I match the UI's localScale to the character transforms UI scale in Update(), the subtitle chars become blocky and weird.
Does DS have a way of dealing with this natively?