Timeline / Enabling a Continue Button through Sequences/Messages?
Posted: Fri Apr 16, 2021 12:34 am
I am having some problems with Disabling and Enabling a Continue Button.
I have added a Continue Button on my Bark, so my Bark now waits for me to click that to Finish the Bark.
To prevent a Person from Mashing the continue button (Which would screw up my Timeline) Conversation or a Bark, I am setting the Continue button to Disable itself after pressing to continue.
A problem with this is that a have many Objects with the Continue button named the same, name. (They are all the same prefabs)
Originally I tried the Sequence Command:
SetActive(ContinueButton, true);
but it would only show the first ContinueButton in the Hierarchy.
Is there a better way to Disable and Enable a continue button Either through Sequences or Messaging?
I couldn't find much info about the Message Events component, although that might not be the way to go in the first place...
Ultimately I want my Timeline Sequence Clip to be able to enable a Continue button somehow. (Not on the same Game Object)
If anyone knows a solid solution, please share with me : 1 (Especially if my method is not the correct way to do this)
I have added a Continue Button on my Bark, so my Bark now waits for me to click that to Finish the Bark.
To prevent a Person from Mashing the continue button (Which would screw up my Timeline) Conversation or a Bark, I am setting the Continue button to Disable itself after pressing to continue.
A problem with this is that a have many Objects with the Continue button named the same, name. (They are all the same prefabs)
Originally I tried the Sequence Command:
SetActive(ContinueButton, true);
but it would only show the first ContinueButton in the Hierarchy.
Is there a better way to Disable and Enable a continue button Either through Sequences or Messaging?
I couldn't find much info about the Message Events component, although that might not be the way to go in the first place...
Ultimately I want my Timeline Sequence Clip to be able to enable a Continue button somehow. (Not on the same Game Object)
If anyone knows a solid solution, please share with me : 1 (Especially if my method is not the correct way to do this)