Two questions about how you would recommend using your system!

Q1.) Best way to handle triggering scene-specific events in dialog:
I'm wondering what method you recommend when wanting to trigger scene-specific events after a specific dialog ends/starts?
I can code my own workarounds, but I was thinking you possibly had some recommendations with what works well with your system

Things I want to make happen in connection with a specific dialog (assuming there are multiple dialogs in a scene) starting/ending/happening are for instance:
A. Transition to new scene.
B. Start custom scene-specific-scripts (like changing the music)
Q2.) Best way to update which conversation will be played
I was also wondering if you have recommendations on how to handle changing the dialogues that are triggered by an NPCs "Dialog System Trigger" (DST) in a Scene? My thought is to write a custom script that checks if conversation has happened and if so gets the DST-component and sets "Conversation" to something new, but I thought perhaps you have a built in way to do this that I should use instead.
Thanks in advance! You are amazing and your asset is WONDERFUL : )
Best regards,
Hulda