Spawning Barks over other gameObjects
Posted: Wed Apr 14, 2021 3:16 pm
I am running into a problem utilizing barks.
From what I know, currently barks are set under the Dialogue Actor component, where the Actor is selected from the dropdown menu, and a Bark UI is an assigned Prefab / Object.
My problem is that my game objects with my Dialogue Actors components are not where I want my barks to spawn over. I only really see the option to Offset the Bark around the game object with the Dialogue Actor component.
Is there a way to assign the bark to spawn over a different set game object?
If so, how would something like Bark On Idle / Dialogue System Trigger work with the other gameobject?
I want to keep my Library of Actors separate from the Gameobjects that would be doing the barking.
From what I know, currently barks are set under the Dialogue Actor component, where the Actor is selected from the dropdown menu, and a Bark UI is an assigned Prefab / Object.
My problem is that my game objects with my Dialogue Actors components are not where I want my barks to spawn over. I only really see the option to Offset the Bark around the game object with the Dialogue Actor component.
Is there a way to assign the bark to spawn over a different set game object?
If so, how would something like Bark On Idle / Dialogue System Trigger work with the other gameobject?
I want to keep my Library of Actors separate from the Gameobjects that would be doing the barking.