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Link Conversation Back to Start

Posted: Fri Apr 09, 2021 8:32 pm
by DearDeerDee
Hi Tony, I have two questions.

1. In my conversation, the player is given three options. Choosing any of the option would lead to a long conversation( a bunch of nodes), and eventually lead back to the three options. The problem is, as the conversation grows, the link gets really long the whole graph looks really messy. Is there a cleaner way to do it?

2. At the beginning of a conversation, the player is given three options. After the player has gone through each of the option, the fourth option would appear. I know I can achieve it by using variables. But since I will also have a bunch of conversations like this, a bunch of variables is something I don't want. Is there a cleaner way to do it?

Re: Link Conversation Back to Start

Posted: Fri Apr 09, 2021 9:14 pm
by Tony Li
Hi,

For #1, you can put each tree (bunch of nodes) in its own conversation. Then create a starter "hub" conversation that simply links to each conversation:

hubConversation.png
hubConversation.png (30.8 KiB) Viewed 158 times
linkedConversation.png
linkedConversation.png (43.09 KiB) Viewed 158 times

For #2, you can add a fourth option with Conditions set. You will probably want to use a variable or something. The Dialogue System needs some way of knowing when to show it. If you want it to be the only option available (taking precedence over the others), bump up the link arrow's Priority:

fourthOption.png
fourthOption.png (24.65 KiB) Viewed 158 times