Link Conversation Back to Start

Announcements, support questions, and discussion for the Dialogue System.
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DearDeerDee
Posts: 30
Joined: Mon Mar 22, 2021 10:00 am

Link Conversation Back to Start

Post by DearDeerDee »

Hi Tony, I have two questions.

1. In my conversation, the player is given three options. Choosing any of the option would lead to a long conversation( a bunch of nodes), and eventually lead back to the three options. The problem is, as the conversation grows, the link gets really long the whole graph looks really messy. Is there a cleaner way to do it?

2. At the beginning of a conversation, the player is given three options. After the player has gone through each of the option, the fourth option would appear. I know I can achieve it by using variables. But since I will also have a bunch of conversations like this, a bunch of variables is something I don't want. Is there a cleaner way to do it?
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Link Conversation Back to Start

Post by Tony Li »

Hi,

For #1, you can put each tree (bunch of nodes) in its own conversation. Then create a starter "hub" conversation that simply links to each conversation:

hubConversation.png
hubConversation.png (30.8 KiB) Viewed 156 times
linkedConversation.png
linkedConversation.png (43.09 KiB) Viewed 156 times

For #2, you can add a fourth option with Conditions set. You will probably want to use a variable or something. The Dialogue System needs some way of knowing when to show it. If you want it to be the only option available (taking precedence over the others), bump up the link arrow's Priority:

fourthOption.png
fourthOption.png (24.65 KiB) Viewed 156 times
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