Conversation text delay when frame rate is low
Posted: Sun Nov 30, 2014 7:35 am
Hi Tony,
I've recently tried to port my project on android where it yields very low fps.
And as a side effect, I've noticed, when conversation text is ouputed character by character and text is longer, it doesnt event output all characters and skips to next conversation text because computed delay time has expired.
Is there some option how to handle this ? (without requiring to press a key after each dialog text )
Thank you
I've recently tried to port my project on android where it yields very low fps.
And as a side effect, I've noticed, when conversation text is ouputed character by character and text is longer, it doesnt event output all characters and skips to next conversation text because computed delay time has expired.
Is there some option how to handle this ? (without requiring to press a key after each dialog text )
Thank you