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Conversation text delay when frame rate is low

Posted: Sun Nov 30, 2014 7:35 am
by jezevcik88
Hi Tony,

I've recently tried to port my project on android where it yields very low fps.

And as a side effect, I've noticed, when conversation text is ouputed character by character and text is longer, it doesnt event output all characters and skips to next conversation text because computed delay time has expired.



Is there some option how to handle this ? (without requiring to press a key after each dialog text )



Thank you

Conversation text delay when frame rate is low

Posted: Sun Nov 30, 2014 8:26 am
by Tony Li
Hi,



The dialogue entry will be shown for the correct duration, but with very low fps the typewriter effect might not finish in time. The solution is to increase the Characters Per Second on the Typewriter Effect (not on the Dialogue Manager). This will make the typewriter effect output characters faster.

Conversation text delay when frame rate is low

Posted: Thu Dec 04, 2014 10:19 am
by jezevcik88
Ok thank you Tony. Got it working now.