Help understanding save slots in relation to database information
Posted: Tue Mar 30, 2021 1:21 pm
Hi Tony!
I am mainly working on trying to create an 'achievements' page on the title screen of my game that would save certain information across all playthroughs so players can try to collect everything in the game (such as finding all the different endings). I thought to myself, well I can create a series of bool variables that would turn on when certain things are activated, and then on the page just have things display if those bools are true.
But then that got me thinking about how the variables save across playthroughs. Mainly I'm thinking if the dialogue manager has the 'do not destroy on load' aspect, and a player finished a game and then went back to the menu to start again, without closing the software and starting it back up, wouldn't the database knowledge from the first playthrough carry over into the new game? Do I need to do something with my 'new game' button that explicitly creates a new save slot that somehow 'wipes' the data and then have a second database that's just to store the achievements that doesn't get wiped?
I am using the dialogue system saver as described in the set-up manual if that helps.
Thank you!
I am mainly working on trying to create an 'achievements' page on the title screen of my game that would save certain information across all playthroughs so players can try to collect everything in the game (such as finding all the different endings). I thought to myself, well I can create a series of bool variables that would turn on when certain things are activated, and then on the page just have things display if those bools are true.
But then that got me thinking about how the variables save across playthroughs. Mainly I'm thinking if the dialogue manager has the 'do not destroy on load' aspect, and a player finished a game and then went back to the menu to start again, without closing the software and starting it back up, wouldn't the database knowledge from the first playthrough carry over into the new game? Do I need to do something with my 'new game' button that explicitly creates a new save slot that somehow 'wipes' the data and then have a second database that's just to store the achievements that doesn't get wiped?
I am using the dialogue system saver as described in the set-up manual if that helps.
Thank you!