Problem with HUD when using QuestGeneration
Posted: Thu Mar 25, 2021 5:49 am
Hi again!
This time I have a question about the HUD when using QuestGeneration.
Let's take a look at the example of the QM Demo.
By default, if you talk to the Knight he generates a quest to kill 3 orcs.
As we can see in the image below, the HUD will show two objects. A heading and a text. The text comes from the TaskText.HUDText of the Kill Action. Where does the title come from? I was not able to find it. Does it happen by default?
Now another problem that I have noticed, is that if you empty the HUDText on the kill action, then when accepting the quest, the HUD will show the title and an empty game object. You can see it in the image below.
Looking forward to your response.
Artem
This time I have a question about the HUD when using QuestGeneration.
Let's take a look at the example of the QM Demo.
By default, if you talk to the Knight he generates a quest to kill 3 orcs.
As we can see in the image below, the HUD will show two objects. A heading and a text. The text comes from the TaskText.HUDText of the Kill Action. Where does the title come from? I was not able to find it. Does it happen by default?
Now another problem that I have noticed, is that if you empty the HUDText on the kill action, then when accepting the quest, the HUD will show the title and an empty game object. You can see it in the image below.
Looking forward to your response.
Artem