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Problem with Passthrough node

Posted: Wed Mar 24, 2021 9:19 am
by AArtlone
I am experiencing what I think is a problem/bug. But I am not sure, perhaps you have made it like that on purpose. So I would like to share the example with you and I hope you can clarify it for me.

The problem that I think exists, is that the HUD QuestContent from the Passthrough Node is showing at the end of contentList. My expectation that it would show the "After Start" text in between the "Pesky Rabbits" and "Talk to Johann the Farmer"

Is it like this on purpose or is it a bug?

Thanks in advance.

Artem

Re: Problem with Passthrough node

Posted: Wed Mar 24, 2021 9:34 am
by Tony Li
Hi,

Inspect the main quest properties. At the bottom of the inspector, expand 'Node Order for UIs'. Drag the order so Passthrough 5 is between Scare 3 Rabbits and Talk to NPC.

Re: Problem with Passthrough node

Posted: Thu Mar 25, 2021 4:09 am
by AArtlone
Oh, I see, thanks :thumbsup: