Problem with Passthrough node
Posted: Wed Mar 24, 2021 9:19 am
I am experiencing what I think is a problem/bug. But I am not sure, perhaps you have made it like that on purpose. So I would like to share the example with you and I hope you can clarify it for me.
The problem that I think exists, is that the HUD QuestContent from the Passthrough Node is showing at the end of contentList. My expectation that it would show the "After Start" text in between the "Pesky Rabbits" and "Talk to Johann the Farmer"
Is it like this on purpose or is it a bug?
Thanks in advance.
Artem
The problem that I think exists, is that the HUD QuestContent from the Passthrough Node is showing at the end of contentList. My expectation that it would show the "After Start" text in between the "Pesky Rabbits" and "Talk to Johann the Farmer"
Is it like this on purpose or is it a bug?
Thanks in advance.
Artem