Condition observer for all quest entries
Posted: Tue Mar 16, 2021 1:08 pm
Hi again!
I have a long-running quest that's going to be updated through most of the game. I'd like to have a little alert pop up on the screen to tell the player the quest has been updated, but not have it tracked. So I set a condition observer up to have the alert show up when a quest entry is set to active. The first thing that happens is the Lua Conditions Wizard will auto swap back to saying all conditions must be true, so alerts aren't popping up unless all the quest states are active. I was curious if there's a Lua code that would make the condition for quest entry state refer to any/all entries in a quest rather than having to individually put each one in to save some time. I poked around in the manual but couldn't find anything so I figured I'd ask before putting all the time in.
If it's not feasible/realistic to show the alert using the condition observer, is there a more streamlined way to play the alert when the quest entries update rather than setting it to play in the conversation node where they update?
Thank you!
I have a long-running quest that's going to be updated through most of the game. I'd like to have a little alert pop up on the screen to tell the player the quest has been updated, but not have it tracked. So I set a condition observer up to have the alert show up when a quest entry is set to active. The first thing that happens is the Lua Conditions Wizard will auto swap back to saying all conditions must be true, so alerts aren't popping up unless all the quest states are active. I was curious if there's a Lua code that would make the condition for quest entry state refer to any/all entries in a quest rather than having to individually put each one in to save some time. I poked around in the manual but couldn't find anything so I figured I'd ask before putting all the time in.
If it's not feasible/realistic to show the alert using the condition observer, is there a more streamlined way to play the alert when the quest entries update rather than setting it to play in the conversation node where they update?
Thank you!