Dialogue manager canvas automatically adding parts when playing
Posted: Mon Mar 15, 2021 1:36 pm
Hi there,
I realized I needed a more robust quest log window that had the tabs based on groups, and I could not figure out how to alter the standard basic UI version to get it to work. So I downloaded the example for the tabbed version and imported it into my game and then copy/pasted the quest log window to my main dialogue manager canvas.
For some reason, when I hit play to test it out, the Basic Standard UI Selector Elements, Basic Standard Quest Tracker HUD, and Basic Standard Quest Log Window are being added to the canvas. They are not present when I'm in edit mode, but pop up when it goes to play.
Any idea where they're coming from and how to get them to stop? I did have the original Basic Standard Quest Log Window in the scene originally but deleted it for the tabbed version.
Thank you in advance!
I realized I needed a more robust quest log window that had the tabs based on groups, and I could not figure out how to alter the standard basic UI version to get it to work. So I downloaded the example for the tabbed version and imported it into my game and then copy/pasted the quest log window to my main dialogue manager canvas.
For some reason, when I hit play to test it out, the Basic Standard UI Selector Elements, Basic Standard Quest Tracker HUD, and Basic Standard Quest Log Window are being added to the canvas. They are not present when I'm in edit mode, but pop up when it goes to play.
Any idea where they're coming from and how to get them to stop? I did have the original Basic Standard Quest Log Window in the scene originally but deleted it for the tabbed version.
Thank you in advance!