Proximity Issues with Dialogue
Posted: Sun Dec 27, 2015 7:23 am
I'm trying to get Dialogue Manager setup in my Scene with UFPS.
So far I've followed the docs and I have a cube which I can interact with and have a conversation with.
I've set the proximity to 2, so I assume I should only be able to talk with the cube if i am within 2 metres, which works.
However, if you walk upto the cube and don't press interact, you can walk all the way to the other side of the map, press F and still start the conversation, despite being nowhere near the cube.
This is causing issue as if the player walks near the cube and then say, trys to pickup a weapon, it starts the dialogue.
Most likely I haven't configured something or missed something out, but any input would be appreciated.
So far I've followed the docs and I have a cube which I can interact with and have a conversation with.
I've set the proximity to 2, so I assume I should only be able to talk with the cube if i am within 2 metres, which works.
However, if you walk upto the cube and don't press interact, you can walk all the way to the other side of the map, press F and still start the conversation, despite being nowhere near the cube.
This is causing issue as if the player walks near the cube and then say, trys to pickup a weapon, it starts the dialogue.
Most likely I haven't configured something or missed something out, but any input would be appreciated.