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Proximity Issues with Dialogue

Posted: Sun Dec 27, 2015 7:23 am
by delmol
I'm trying to get Dialogue Manager setup in my Scene with UFPS.

So far I've followed the docs and I have a cube which I can interact with and have a conversation with.

I've set the proximity to 2, so I assume I should only be able to talk with the cube if i am within 2 metres, which works.

However, if you walk upto the cube and don't press interact, you can walk all the way to the other side of the map, press F and still start the conversation, despite being nowhere near the cube.

This is causing issue as if the player walks near the cube and then say, trys to pickup a weapon, it starts the dialogue.

Most likely I haven't configured something or missed something out, but any input would be appreciated.

Re: Proximity Issues with Dialogue

Posted: Sun Dec 27, 2015 6:06 pm
by Tony Li
Hi,

How did you set up your interaction?

Did you use FP Interactable Dialogue, like Private Hart is set up in the example scene? If so, are any of the parameters different from the way they're set up for Private Hart?

Or did you use Dialogue System-based interaction using, for example, Proximity Selector and Usable components?