hi tony
thanks to your kind replay, the development is going well.
I recently found an eset called AnyPortrait.
url : https://assetstore.unity.com/packages/t ... 84#reviews
Do you know about this asset?
I bought it to use instead of a Spine because there was a function needed for my project.
This set supports the use of animation controllers and animation clips.
However, the animation target is GameObject.
In the dialogue system, the portrait of the actor can only be set as a sprite.
Is there any way I can use anyportrait asset in the dialogue system?
Questions about animation in portrait
Re: Questions about animation in portrait
Hi,
Sure! The Spine integration package is included in the Dialogue System, which will give you a strong head start. You can copy its scripts and modify it to work with AnyPortrait instead. It should work very similarly. There are two main scripts:
Sure! The Spine integration package is included in the Dialogue System, which will give you a strong head start. You can copy its scripts and modify it to work with AnyPortrait instead. It should work very similarly. There are two main scripts:
- SpineDialogueActor: Associates a Spine GameObject with a Dialogue System actor. You can create a similar AnyPortraitDialogueActor script.
- SpineSubtitlePanel: Replaces StandardUISubtitlePanel, overriding the ShowSubtitle method to show the Spine GameObject. You can create a similar AnyPortraitSubtitlePanel script.