Quest already Active on scene load
Posted: Wed Mar 10, 2021 8:21 am
Hi Toni,
It's been a while since I last messaged here on the forums! I see everything is still going strong! Still love the asset, and now we are pursuing QM as a full feature inside our game.
Anyway... I had a simple question. We wanted to know if we could have a quest already pre-loaded or active essentially for our player after the intro to the game, to have a quest already showing on-screen? I.e. "Go Speak to Joe Bloggs" as a starter quest from the moment the scene has loaded in? We want to have the player have to go immediately to the quest giver to get the next quest to start a tutorial set of quests basically giving the player a feel for controls and how to play the game.
Probably a really silly question... lol
Thanks,
Cookie
It's been a while since I last messaged here on the forums! I see everything is still going strong! Still love the asset, and now we are pursuing QM as a full feature inside our game.
Anyway... I had a simple question. We wanted to know if we could have a quest already pre-loaded or active essentially for our player after the intro to the game, to have a quest already showing on-screen? I.e. "Go Speak to Joe Bloggs" as a starter quest from the moment the scene has loaded in? We want to have the player have to go immediately to the quest giver to get the next quest to start a tutorial set of quests basically giving the player a feel for controls and how to play the game.
Probably a really silly question... lol
Thanks,
Cookie