Invector ragdoll component causes repeated triggering of Quest Dialgue UI
Posted: Mon Mar 08, 2021 1:21 pm
Hi Tony,
I'm in the process of integrating your Dialogue System and Quest Machine with Invector Third Person Controller. If I use the the Invector Ragdoll component on my player, the Quest Dialogue UI will get triggered multiple times. For example, if I press the decline button the UI will close and then immediately reopen. My guess is that each of the colliders of the ragdoll are separately triggering the UI and are being cached?? If I check "Disable Colliders" in the ragdoll component settings then the UI behaves correctly. But I wish to leave the "disable colliders" unchecked.
Do you have a recommended solution?
Thanks, Jay
I'm in the process of integrating your Dialogue System and Quest Machine with Invector Third Person Controller. If I use the the Invector Ragdoll component on my player, the Quest Dialogue UI will get triggered multiple times. For example, if I press the decline button the UI will close and then immediately reopen. My guess is that each of the colliders of the ragdoll are separately triggering the UI and are being cached?? If I check "Disable Colliders" in the ragdoll component settings then the UI behaves correctly. But I wish to leave the "disable colliders" unchecked.
Do you have a recommended solution?
Thanks, Jay