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Dialogue System for Unity v1.5.87 Released

Posted: Wed Dec 23, 2015 10:36 am
by Tony Li
The Dialogue System for Unity 1.5.8 has been released! It should be available on the Unity Asset Store in a few days. If you need to get it sooner, please contact us with your Asset Store invoice number for access to the Pixel Crushers customer download site.


Version 1.5.8

Core:
  • Updated for compatibility with Unity 4.7 and Unity 5.3.
  • Added: Help menu item to open Dialogue System Extras (free bonus material) URL.
  • Added: Quest groups. Added support for groups in Dialogue Editor, quest log windows, and QuestLog API.
  • Added: Added Allow Simultaneous Conversations checkbox to Dialogue Manager, support for simultaneous conversations.
  • Added: Added Default Player Response Menu Sequence to Dialogue Manager.
  • Added: Added Sort By IDs checkbox to CSV Converter.
  • Improved: Added Use Name In Database checkbox to Override Actor Name component (for localization).
  • Improved: Added Priority field to Override Dialogue UI and Override Display Settings components. Conversations choose the highest priority override.
  • Improved: Selector no longer requires an EventSystem.
  • Improved: Sequence fields in Dialogue Editor, Sequence Trigger & Dialogue System Trigger now have a helper menu.
  • Fixed: Can now undo when editing Dialogue Text in the inspector.
  • Fixed: Lua wizard in trigger components was applying the wrong quest state.
  • Changed: When splitting pipes (e.g., Chat Mapper Converter), sequences by default place {{end}} commands on the last split.
  • Changed: Unity 5 DLL package is no longer included with the Unity 4 version; download the Unity 5 version from the Asset Store instead.
  • Dialogue Editor:
    • Miscellaneous usability improvements.
    • Support for quest groups.
    • Can now add custom fields to individual dialogue entries in the inspector.
    • Added option to CSV Export to specify conversations after dialogue entries.
  • Unity UI:
    • Added: Support for animated portraits.
    • Added: Autonumbering support.
    • Improved: Quest log windows now support groups.
    • Improved: Can now assign Unity UI dialogue UI prefabs.
    • Fixed: Issue where alert panel was briefly visible at start of scene.
    • Fixed: Typewriter wasn't handling word-based rich text color codes (e.g., "blue") properly.
Third Party Support:
  • Adventure Creator: Added Dialogue System Lua Check action and VarChangeWatcher action list component. Added option to prefix global variable names in AdventureCreatorBridge.
  • articy:draft: Added support for cross-conversation links. Fixed bug trying to import textures not in project.
  • Chat Mapper: Added Smart Split checkbox to split pipes more wisely by putting {{end}} commands on the last split. Fixed bug that wasn't removing 'Resources' from audio file resource paths.
  • ICode: Added Update Quest Tracker action.
  • Master Audio: Updated for Master Audio 3.5.8.7 compatibility.
  • NGUI: Added support for groups in quest log window. Added Follow Target checkbox to NGUI Selector Display.
  • PlayMaker: Conversation actions (e.g., Start Conversation) can now select conversations from a dropdown. Run Lua action can now use Lua wizard.
  • plyGame Support: Updated for plyGame 2.7.3 compatibility. Added Component menu item for event handler components.
  • Rogo LipSync: Updated for LipSync 0.402 (now supports Unity 4.6.4+).
  • RPG Kit: Updated for RPG Kit 3.1.1/3.1.2 compatibility. Now saves character-specific Dialogue System data. Added RPG Kit Store Trigger No Out Of Range Message component. Added support for overhead icons.
  • S-Inventory: Updated for S-Inventory 1.28 (requires Unity 5.0+).
  • UFPS: Reorganized and streamlined example scene; please delete Third Party Support/UFPS support folder and reimport.