Best practices in adding dynamic data to conversations
Posted: Mon Mar 01, 2021 2:04 pm
Hello,
we use the dialogue system in simulated chat sequences in our game. As with every messenger we want to show the dates a message has been send or received. Whether those dates are fictional or authentic, they are a dynamic element we can't add to the conversation database upfront. Is there a way to append such meta information into the stored data when saving a conversation, being able to retrieve it later? Does anybody have suggestions how to accomplish this elegantly?
Thanks in advance.
we use the dialogue system in simulated chat sequences in our game. As with every messenger we want to show the dates a message has been send or received. Whether those dates are fictional or authentic, they are a dynamic element we can't add to the conversation database upfront. Is there a way to append such meta information into the stored data when saving a conversation, being able to retrieve it later? Does anybody have suggestions how to accomplish this elegantly?
Thanks in advance.