Lua function returns nil
Posted: Sat Feb 27, 2021 2:17 pm
by giltar
Hi,
I made a custom Lua function that seems to be somewhat wrongly interpreted in the dialogue. It returns nil for when I call it in the dialogue (I have tested in C# it works perfectly). I still havent fully figured out how to debug Lua and the "info" setting is not helping very much.
Here is the dialogue.
- dialgue1.png (87.5 KiB) Viewed 390 times
here is the code:
namespace Dialogue_Logic
{
public class CharacterGeneralLuaChecker: MonoBehaviour
{
private CharacterStats _characterStats;
private List<SkillCheckResult> skillCheckList = new List<SkillCheckResult>();
private InventoryEquipController _inventory;
private void Start()
{
//One player only!
_characterStats = GameObject.Find("GameComponentAggregator").GetComponentInChildren<PlayerManagerScript>().players[0].GetComponentInChildren<CharacterStats>();
_inventory = GameObject.Find("GameComponentAggregator").GetComponentInChildren<InventoryEquipController>();
}
public bool PerformSkillCheck(string stat, double difficulty)
{
var statToEvaluate = (StatType)Enum.Parse(typeof(StatType), stat);
skillCheckList.Add(new SkillCheckResult(_characterStats.GetStatOrAttributeOrSkill(statToEvaluate), (int)difficulty));
return skillCheckList.Last().ToBool();
}
[Tooltip("Typically leave unticked so temporary Dialogue Managers don't unregister your functions.")]
public bool unregisterOnDisable = false;
void OnEnable()
{
// Make the functions available to Lua: (Replace these lines with your own.)
Lua.RegisterFunction("PerformSkillCheck", this, SymbolExtensions.GetMethodInfo(() => PerformSkillCheck(String.Empty,(double)0)));
}
void OnDisable()
{
if (unregisterOnDisable)
{
// Remove the functions from Lua: (Replace these lines with your own.)
Lua.UnregisterFunction("PerformSkillCheck");
}
}
}
}
thanks for help!
Re: Lua function returns nil
Posted: Sat Feb 27, 2021 4:12 pm
by giltar
Hi, Thanks the watches shows nil too. No warnings in the console.
Not sureif it will help but here is the console output with all the debug info I get in this dialogue
Dialogue System: DialogColiderObject says 'Hello'
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:137)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer.Play( Delay(2)@0 )
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:663)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer: Delay(2)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:HandleDelayInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:1113)
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:976)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,UnityEngine.Transform,UnityEngine.Transform,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:721)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:682)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Lua(x=PerformSkillCheck("Strength", 0))
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:221)
PixelCrushers.DialogueSystem.Lua:Run (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:129)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:234)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:297)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:475)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:468)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:234)
PixelCrushers.DialogueSystem.StandardUIResponseButton:OnClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseButton.cs:124)
UnityEngine.EventSystems.EventSystem:Update () (at D:/Unity/2020.2.2f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
Dialogue System: Add Link (Rosteg): ID=1:8 '' (True)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:409)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:297)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:475)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:468)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:234)
PixelCrushers.DialogueSystem.StandardUIResponseButton:OnClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseButton.cs:124)
UnityEngine.EventSystems.EventSystem:Update () (at D:/Unity/2020.2.2f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
Dialogue System: Player says 'Hell no'
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:137)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:297)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:475)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:468)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:234)
PixelCrushers.DialogueSystem.StandardUIResponseButton:OnClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseButton.cs:124)
UnityEngine.EventSystems.EventSystem:Update () (at D:/Unity/2020.2.2f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
Dialogue System: Sequencer.Play( Delay(2)@0 )
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:663)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:297)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:475)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:468)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:234)
PixelCrushers.DialogueSystem.StandardUIResponseButton:OnClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseButton.cs:124)
UnityEngine.EventSystems.EventSystem:Update () (at D:/Unity/2020.2.2f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
Dialogue System: Sequencer: Delay(2)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:HandleDelayInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:1113)
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:976)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,UnityEngine.Transform,UnityEngine.Transform,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:721)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:682)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:297)
PixelCrushers.DialogueSystem.ConversationView:SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:475)
PixelCrushers.DialogueSystem.ConversationView:OnSelectedResponse (object,PixelCrushers.DialogueSystem.SelectedResponseEventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:468)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI:OnClick (object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:234)
PixelCrushers.DialogueSystem.StandardUIResponseButton:OnClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseButton.cs:124)
UnityEngine.EventSystems.EventSystem:Update () (at D:/Unity/2020.2.2f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
Dialogue System: Add Link (Rosteg): ID=1:7 '[var=x]' (True)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:409)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: DialogColiderObject says ''
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:137)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer.Play( Delay(2)@0 )
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:663)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer: Delay(2)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:HandleDelayInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:1113)
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:976)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,UnityEngine.Transform,UnityEngine.Transform,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:721)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:682)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Lua(return Variable["x"] == true)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:221)
PixelCrushers.DialogueSystem.Lua:Run (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:129)
PixelCrushers.DialogueSystem.Lua:IsTrue (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:171)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:385)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Block on False Link (Rosteg): ID=1:4 'So what now?' Condition='Variable["x"] == true'
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:459)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Lua(return Variable["x"] == false)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:221)
PixelCrushers.DialogueSystem.Lua:Run (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:129)
PixelCrushers.DialogueSystem.Lua:IsTrue (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:171)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:385)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Block on False Link (Rosteg): ID=1:6 'no way Jose' Condition='Variable["x"] == false'
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:459)
PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:365)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:259)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:304)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: DialogColiderObject says 'nil'
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:137)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer.Play( Delay(2)@0 )
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:663)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Sequencer: Delay(2)
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.Sequencer:HandleDelayInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:1113)
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally (string,string[],single&) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:976)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,UnityEngine.Transform,UnityEngine.Transform,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:721)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand,string,bool,single,string,string,string[]) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:682)
PixelCrushers.DialogueSystem.Sequencer:PlayCommand (PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:651)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:585)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:595)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle (PixelCrushers.DialogueSystem.Subtitle,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:172)
PixelCrushers.DialogueSystem.ConversationController:GotoState (PixelCrushers.DialogueSystem.ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:264)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)
Dialogue System: Ending conversation.
UnityEngine.Debug:Log (object)
PixelCrushers.DialogueSystem.ConversationController:Close () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:164)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:281)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)