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Conversation consist of bark
Posted: Thu Feb 25, 2021 4:02 am
by tama
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 8:13 am
by Tony Li
Hello,
Thanks for buying the Dialogue System!
Use a regular conversation, not barks. Your conversation can use overhead text. For instructions, please see:
How To: Overhead Conversation Bubble Text
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 10:34 am
by tama
WOW! It's working well!!
Thank you for your fast apply!
But typewriter is not working,,,
subtitle panel isn't support typewriter?
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 10:55 am
by Tony Li
The subtitle panel supports typewriter. The example scene's subtitle text just doesn't have a typewriter component. You can add a Unity UI Typewriter Effect component to it.
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 12:19 pm
by tama
Great! It's working well~
I want to make a highlight color text and a text animation like shaking text.
How do I make them?
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 12:29 pm
by Tony Li
Hi,
You can use [em#] tags or rich text codes to highlight text.
To shake text, I recommend Text Animator. The Dialogue System includes an integration package for it.
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 2:15 pm
by tama
Hello
I understand how to use em tag.
https://www.textanimator.febucci.com/do ... e-systems/
Although I followed as that document, I couldn't intergrate with Text Animator.
And I tested TextmeshPro typewriter. that was not working..
So.. I checked TMP_Present in welcom window and reimported scripts and wrappers folder as official document.
but that was still not working..
pannel is shown.. text is not shown..
I don't know what is problem..
Re: Conversation consist of bark
Posted: Thu Feb 25, 2021 4:06 pm
by Tony Li
Hi,
Here's an example scene:
BubbleSubtitleExampleTMP_TextAnimator_2021-02-25.unitypackage
When you set up your own scene, remember these steps:
- Add a TextAnimatorPlayer component to the subtitle text GameObject. Tick Use Easy Integration. Remove the TextMeshProTypewriterEffect component.
- If you use continue buttons, remove the StandardUIContinueButtonFastForward component. Add TextAnimatorContinueButtonFastForward, and assign the subtitle text GameObject.
- Make sure your subtitle text GameObject is assigned to the subtitle panel's Subtitle Text field.
Re: Conversation consist of bark
Posted: Fri Feb 26, 2021 6:03 am
by tama
Hi
It's working well!
But color attribute of em tag is not working..
Also color tag of text animator is not working
What is the problem?
Re: Conversation consist of bark
Posted: Fri Feb 26, 2021 8:43 am
by tama
Hey
I just changed font asset file. then the problem was solved.