Dialogue Entry - False Condition (need help)
Posted: Mon Feb 22, 2021 7:29 pm
I'm trying to following Tony's advice on using the Hub method when an NPC has multiple conversation threads and using the condition of quest status to determine with node to trigger. However, every time I add a node the conditions don't seem to trigger correctly. I know my code is returning the correct quest status' so I must be setting up the conditions wrong.
Below is the dialogue entry. Since only 2 out of the 3 conditions evaluate to the intended result (the 3rd one returns true) I want the conversation to pass to the next node - which I believe should be the text in red on the 2nd link to line. However, it goes to the 1st line. I tried setting the false condition action to Block but that seems to stop everything. Is passthrough correct or do I have something else screwed up?
Below is the dialogue entry. Since only 2 out of the 3 conditions evaluate to the intended result (the 3rd one returns true) I want the conversation to pass to the next node - which I believe should be the text in red on the 2nd link to line. However, it goes to the 1st line. I tried setting the false condition action to Block but that seems to stop everything. Is passthrough correct or do I have something else screwed up?