Renamed actor, got error referencing prefab, not scene object
Posted: Wed Feb 17, 2021 9:03 am
I renamed an actor, and got the error below. It took a while to realize the rename was the issue, but when I changed the dropdown in the dialogue actor, it started working again.
But is there a better way to catch this, than getting this error? And is there a way to make sure the actor setting is updated if I rename it?
I tried to add a persistent data name, but it didn't seem to have any effect on this issue.
Thanks!
But is there a better way to catch this, than getting this error? And is there a way to make sure the actor setting is updated if I rename it?
I tried to add a persistent data name, but it didn't seem to have any effect on this issue.
Thanks!
Code: Select all
Coroutine 'CustomOpen' couldn't be started because the the game object 'BG Subtitle 3.0' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine(String)
CustomStandardUISubtitlePanel:OnTypewriterBegin() (at Assets/_Game/Scripts/BlueGoo/Interaction/Dialogue/CustomStandardUISubtitlePanel.cs:45)
UnityEngine.Events.UnityEvent:Invoke()
PixelCrushers.DialogueSystem.<Play>d__40:MoveNext() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Utility/TextMeshProTypewriterEffect.cs:246)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PixelCrushers.DialogueSystem.TextMeshProTypewriterEffect:StartTypewriterCoroutine(Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Utility/TextMeshProTypewriterEffect.cs:232)
PixelCrushers.DialogueSystem.CustomUnityUITypewriterEffect:StartTypewriterCoroutine(Int32) (at Assets/_Game/Scripts/BlueGoo/Interaction/Dialogue/CustomUnityUITypewriterEffect.cs:40)
PixelCrushers.DialogueSystem.TextMeshProTypewriterEffect:StartTyping(String, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Utility/TextMeshProTypewriterEffect.cs:203)
PixelCrushers.DialogueSystem.CustomUnityUITypewriterEffect:StartTyping(String, Int32) (at Assets/_Game/Scripts/BlueGoo/Interaction/Dialogue/CustomUnityUITypewriterEffect.cs:34)
PixelCrushers.DialogueSystem.TypewriterUtility:StartTyping(UITextField, String, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Utility/TypewriterUtility.cs:46)
PixelCrushers.DialogueSystem.StandardUISubtitlePanel:SetContent(Subtitle) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUISubtitlePanel.cs:481)
PixelCrushers.DialogueSystem.StandardUISubtitlePanel:ShowSubtitleNow(Subtitle) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUISubtitlePanel.cs:241)
PixelCrushers.DialogueSystem.StandardUISubtitlePanel:ShowSubtitle(Subtitle) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUISubtitlePanel.cs:231)
PixelCrushers.DialogueSystem.StandardUISubtitleControls:ShowSubtitle(Subtitle) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUISubtitleControls.cs:353)
CustomDialogueUI:ShowSubtitle(Subtitle) (at Assets/_Game/Scripts/BlueGoo/Interaction/Dialogue/CustomDialogueUI.cs:10)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle(Subtitle, Boolean, Boolean) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:141)
PixelCrushers.DialogueSystem.ConversationController:GotoState(ConversationState) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:208)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:265)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:399)
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:406)
PixelCrushers.DialogueSystem.Sequencer:FinishSequence() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:508)
PixelCrushers.DialogueSystem.Sequencer:Update() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:500)