Help Newb with Compile Errors
Posted: Wed Feb 17, 2021 8:54 am
I'm getting some compile errors that I don't have any clue how to address. Because I have errors the Playmaker /Dialogue System menu options don't show up and I have no idea what I'm looking at here. I don't have a backup so short of starting a fresh unity project and importing the relevant FSM's and other content, I am at a total loss.
If anyone can help provide step by step instructions or general suggestions I'd be really grateful. When my game isn't completely broken working on it is a great stress release, akin to knitting. When these types of errors come up it's like i'm trying to knit a sweater with uncooked spaghetti noodles for yarn and lobster claws for hands. Please help me make my little hobby fun again!
The details:
I'm using Playmaker, Dialogue System (obvs) on top of Unity RPG Kit (from asset store)
I think most of my problems came after recently attempting to import some new items from EcoSystem browser, but I am not 100% sure as i bounce around smashing my lobster hands on the keyboard/mouse and might have done something inadvertent. I'm not even sure which of the Ecosystem items I tried to add at that specific time, as i was just adding anything that sounded useful or that i'd used before with success.
ERRORS:
Asset Packages/com.unity.ugui/Tests/Editor/Canvas/CanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero.cs has no meta file, but it's in an immutable folder. The asset will be ignored.
Asset Packages/com.unity.ugui/Tests/Editor/Canvas/CanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero.cs has no meta file, but it's in an immutable folder. The asset will be ignored.
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Sequencer Commands\SequencerCommandCinemachinePriority.cs(4,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Sequencer Commands\SequencerCommandCinemachineTarget.cs(3,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Triggers\CinemachineCameraPriorityOnDialogueEvent.cs(12,16): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Thanks in advance!
Stanimal
If anyone can help provide step by step instructions or general suggestions I'd be really grateful. When my game isn't completely broken working on it is a great stress release, akin to knitting. When these types of errors come up it's like i'm trying to knit a sweater with uncooked spaghetti noodles for yarn and lobster claws for hands. Please help me make my little hobby fun again!
The details:
I'm using Playmaker, Dialogue System (obvs) on top of Unity RPG Kit (from asset store)
I think most of my problems came after recently attempting to import some new items from EcoSystem browser, but I am not 100% sure as i bounce around smashing my lobster hands on the keyboard/mouse and might have done something inadvertent. I'm not even sure which of the Ecosystem items I tried to add at that specific time, as i was just adding anything that sounded useful or that i'd used before with success.
ERRORS:
Asset Packages/com.unity.ugui/Tests/Editor/Canvas/CanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero.cs has no meta file, but it's in an immutable folder. The asset will be ignored.
Asset Packages/com.unity.ugui/Tests/Editor/Canvas/CanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero.cs has no meta file, but it's in an immutable folder. The asset will be ignored.
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Sequencer Commands\SequencerCommandCinemachinePriority.cs(4,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Sequencer Commands\SequencerCommandCinemachineTarget.cs(3,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Options\Cinemachine\Triggers\CinemachineCameraPriorityOnDialogueEvent.cs(12,16): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)
Thanks in advance!
Stanimal