Combining Love / Hate and Stats
Posted: Mon Feb 15, 2021 1:46 am
Hi
I am in the process of digitizing a game I was already working on in printable form and I wanted to give my NPCs stats similar to what you'd see in an RPG and have modifiers on those stats that are affected by interactions with players (so the modifiers adjust to for example, make it harder to persuade an NPC you have already deceived in the past etc).
I've had a bit of a fiddle with the free trial of Love / Hate and it seems pretty good but I'm not sure if it will be possible to use it for what I want or not.
Would it be possible to program it so that the traits it uses changes the values of other traits used for other things like combat or reactions to player's actions?
I assume it would be possible to do something along the lines of:
if (affinity and trust with player 1, player 2 or player 3 == -40)
{
increase intimidate mod & perception mod +5
}
(Obviously not quite like that, but that being the general logic of the code).
However, I'm not sure if something like that would work so I thought I'd ask if it is something that would be possible.
Thank you for your help
I am in the process of digitizing a game I was already working on in printable form and I wanted to give my NPCs stats similar to what you'd see in an RPG and have modifiers on those stats that are affected by interactions with players (so the modifiers adjust to for example, make it harder to persuade an NPC you have already deceived in the past etc).
I've had a bit of a fiddle with the free trial of Love / Hate and it seems pretty good but I'm not sure if it will be possible to use it for what I want or not.
Would it be possible to program it so that the traits it uses changes the values of other traits used for other things like combat or reactions to player's actions?
I assume it would be possible to do something along the lines of:
if (affinity and trust with player 1, player 2 or player 3 == -40)
{
increase intimidate mod & perception mod +5
}
(Obviously not quite like that, but that being the general logic of the code).
However, I'm not sure if something like that would work so I thought I'd ask if it is something that would be possible.
Thank you for your help